
For example, enemies in the city leave behind candy bars, chocolate cornets, donuts, and croissants among other things, while the zoo features things like pizzas, cheeseburgers, ice cream cones, and sticks of bubblegum. What they can turn into depends on what stage you're on.
Savory vegetable spiritfarer simulator#
For example, customers in a cooking simulator count because it's already obvious that they're going to eat what you cook. Usually, this would be the player character(s), but it can also be mons or other characters present throughout the game. They are to be consumed by someone via player decisions (not presented as enemies, objects, scenery, or even eaten during cutscenes that the player has not even indirect control over).However, if most of them occupy only one type of food (such as fruits, drinks, berries, or candy), with only a few other items covering for other types either individually or w/ only recolors, it cannot qualify. Whether they're actually categorized or not does not matter. They need to occupy at least three or four different food groups.(For a possible litmus test, how frequently does food appear in general? Are there few enough items that one could name them all in rapid succession at the end of their first playthrough without thinking about it beforehand or having seen a pre-existing list?) Fewer is acceptable if it's still well beyond the bare minimum for the genre, as opposed to just enough to cover for a practical gameplay purpose. There needs to be at least a dozen different food items.Higher-quality foods will usually provide more healing, will score the player more points, or may give the player various buffs for other gameplay purposes. However, some games transcend this, providing a wide range of different foods for consumption. Most games only provide a few ways to regain health, whether it be through Healing Potions, first-aid kits, or specific foods. Not only is the boat a space for the spirit animals to live on until they are ready to pass, but it is also the player’s spot to do daily chores and prep for adventures to come, therefore, optimizing the space on the boat is crucial.- An NPC in Onett's burger joint, EarthBound (1994) By expanding and upgrading the boat, Stella will have room to build plots of land to grow vegetables and fruits, along with a spot to cook meals and craft items.


Spiritfarer does not have a plot of land like some life-sim out right now, but a boat that will help players travel across the map to complete errands for each spirit. Related: Indie Games That Are Impossible To Beat Without A Guide Players will play as a ferrymaster, Stella, whose mission is to help all spirits find peace to move on to the afterlife. It combines befriending animals, talking about the heavy topic of the afterlife, as well as having all the mechanics of fishing, cooking, foraging, and growing food. For the fans who enjoy Animal Crossing, Stardew Valley, or Cozy Grove, Spiritfarer is perfect for them.
